1. Saranad Hill Darius finds himself unconscious in the middle of Saranad Hill. After a sort event, walk over to the nearby sword that is sticking out of the ground and pick it up. Then, head to the northeast path; grab the mushroom by the water.* Turn around and head to the area Darius started in. Take the northwest path near the save point and continue the path until the path branches to two paths. Take the northeast one, walk ahead and walk down the short path leading southeast. Talk to the man you find there twice. Then return to the previous split in the road and take the other path. Jump down the cliff and follow the dog. Take the frost armor lying there. Return to the man, which can be done by following the path that you were taking and jump off the short cliff there. Where the old man was is a large Bashgud. Some consider him to be a boss, but you must realize that he is a random enemy later on, so I don't. To kill him just use Solta Sword's combo attack, no biggy. He drops a palmira ore, and the man opens the gate for you. Go through and head into... * some have reported to have found the billiana leaf nearby the pond, but I have yet to find it. I've heard it's just a goofy helmet without palmira actions. 2. The Royal Passage The first thing interesting you find are two chests. The one closest to you is trapped with an imp, and the other contains a red fruit. If you walk ahead a little more, you will see a save point, and that a bit further up. A bird is destroying the bridge control. If it does, it just makes your job a bit more difficult, but I recommend killing it. Examine the control and back up very quickly because a bunch of arrows will be shot at the spot in front of the control and knock you off the cliff, if they don't kill you first. The path right next to control can be taken if the bird destroyed the control, but a bunch of spears rise from the ground on the path making it more hazardous. In between the save point and the control are two chests, one is behind a lot of ice which can only be destroyed with a fire attack, such as flare raid from solta sword and flayed skin Armour. Behind the ice is tylissa mask, which will be very useful later, but not required. The other chest is on a side path, and it contains a valbec club. Return to the save point and there is a bridge that crosses over to a new part of the map. Up ahead is an Order Knight, who I don't respect as a boss either. Just use flare raid a few times when he is about to attack you, or if his guard is down, and he should go down fast. You get a Palmira ore, and guard boots behind his throne. Head down the path to the east and equip the boots to go up the lift. If you go in the room with the lift and don't go up, and turn around, Krisalis will scold you. Anyway, once up the lift, you will be around... 3. Castle Rieubane Outside Walk forward a bit until you see two bridges, one going north, the other going west. Take the north bridge, pick up the dragolos nest, and go back across the bridge. Then take the east bridge and follow the path until you reach the save point. Then head up the east path, drop down to get the dragolos boots, walk on what seems to be a tree branch to get back to the path. Head back to the save point and walk towards the castle. A large bird will swoop in and take a sphere from the bridge, so you cannot cross. You will need to go to one of the three nests and take it. If you aren't fast enough the bird will take another one. If you do get back in time, put the sphere in its proper place and walk across the bridge and enter the castle. The rocks to the right of its entrance seem crushable, but strangely, they are not. 4.Castle Rieubane You begin in what I call The First Room, it is rather important because there are quite a few ways you can go from here. On the left part of this room is a mushroom. From TFR, go north past the save point, north into the commander's room, pick up the heavenly sphere, and head back to the save point. From there, go west, and open the chest and obtain the royal robe. The guards lift in that room only goes to a healing pod of some sort, which isn't too important. From the room with the royal robe, head west into the other side, and enter the small door to the north. Take the pumpkin head on the table, and continue into the next room. Go up the lift, find and deactivate the iron grate device. Return to The First Room, and head into the west hallway. Take the lift there, and walk to another lift upstairs and take that. The soul of goddess is in a chest in the room. Also, make sure to pick up the (cooking) pot nearby. Return to tfr, and head into the east hallway, over the poison, and into the courtyard. Examine the statue and place the soul of goddess on it. This opens a staircase into TFR, so walk back over there again, and head up the stairs. There is another save point behind the stairs, and once you are ready, equip the royal robe and examine the chains on the north door. You will be attacked by the first real boss. Xenovius He is not too hard, you can either use long range attacks from the podium (I found it easier to fight him on the ground with long range attacks...but most prefer to fight him there) or you can go close to him and hit him with a a strong weapon and dodge his attacks. Those who are new to the game usually use long range, but the skilled could go for the other approach. Also, watch out for the few poison spots on the ground. After the battle, activate the operating panel on the podium. But instead of going inside the next room, walk to the west wall, and put the Tylissa Mask on the rack nearby. It should open the wall to reveal about 4 chests, and a lift a bit more to the west. Inside the chests are a red fruit, and icon of loyalty, paldio armour and the northeast chest has a trap. Go up the lift, and inside those chest are a Dark Guide Post and a Blessed Mask. Return to Xenovius's lair, and walk in the door to the east of the podium that is going northward. Use the lift to ascend. Ahead you will fight Trandin, "the demon" Dementia The second real boss. He isn't very hard if you have at least 3 life extracts, just avoid his lightning attack and don't attack with a fire weapon such as solta sword. After you fight him, walk into the east room, talk to sienna and take the lift down into... 5. The Underground Shrine Needed items for area: Armament with fire magic, such as solta sword and flayed skin armor. An armament with ice/water magic such as majestic sword and frost Armour. An armament with earth, such as serrated blade is needed as well. This is the most common place to screw people up, BUT MAKE SURE TO GET THE ZUL'S TOY BEFORE YOU ACTIVATE THE LIGHTNING SEAL. Anyway, you start at the north wing; the center wing connects the four wings (north south east and west, duh). The south wing contains a statue, and contains mirrors once you have activated the seals. The west wing has three branches; to its west is the green door. To its north is the chamber of beginning, and the white door. To its south is a sealed door with the royal boots inside. To its east, is the center chamber The east wing has the red door with the ice seal to the north, ___to the south and a new hallway in the east. The new hallway has the exit (to the royal commons) to the north, with a chest on the path (it was empty for me), and to the south is a door containing heroic necklace. First thing to do, is to walk down from the save point in the north path down to the center chamber. No hard task, but make sure to watch out for the electric monsters on the walls that can knock you down into the pits on either side of the path. Once you reach the center chamber you will fight a rock golem, not a boss fight, and you will need to fight a few more. There is a large chance he will drop palmira ore. Head to the chamber of beginning, which is north of the west wing. The west wing contains a rock golem similar to the center wing's golem. There you will find a red orb-like object floating above an alter of some kind. Use an ice attack, such as ice raid, on the orb. Make sure it connects with the orb the statue turns red, and that a red door opens. After, head east, past the center wing and into the east wing. There is yet another rock golem here, and you should go north into the red room. Use a fire attack on the orb inside. Make sure you don't activate the lightning orb yet. Don't activate the lightning orb. First, go to the mirrors in the south wing. When mirrors are activated, a monster appears, and you cant move that particular mirror again until you kill the monster. Activate the red mirror to open the green door. Head over to the west wing to pick up the infamous Zul's Toy! It is a great weapon after you upgrade it to full, but it sucks before then. It costs about 8777 to upgrade, 1000 the first time and the rest the second time, so I recommend using a mushroom for the latter. It may seem like a lot, but it is an investment, I made that much money back fighting the monsters in the mirror room trying to figure the puzzle out. After that, activate the red mirror again, and head to the yellow room, south of the east wing, and use earth/tree magic on the lightning orb. This will open the white door, which is near the chamber of beginning. Head over there and pick up a red fruit in the chest. Return to the south wing with the mirrors, and adjust the green mirror. South of the west wing is a pair of royal boots. Return to the mirrors and adjust the red mirror. Go to the hallway east of the east room and head south. Inside is a heroic necklace. Return to the mirrors. Adjust the red mirror and then the green. If it doesn't open a door when you adjust the green, adjust it two more times. That should open the exit, which is north of the chest with the heroic necklace. Equip guard boots and hop onto the lift in there. Now you will find... 6. The Royal Commons Here you will find a priestess and you will be asked to find a Royal Medal. Walk to Saranad Hill, taking the mushroom on your way. Down the path to Saranad Hill, you realize that the path is still blocked from before. Equip a weapon with crush, and knock it out of the way. Most likely, you will remember this place, so walk to the water, where you found a mushroom before. Here you will find that man and his dog sitting by the shore. Though it seems like some of the nearby monsters are attacking him, they don't have any effect at all. Talk to him and he will give you the royal helm. Return to the royal commons, and go the statue that Sharline used to teleport to the Human research lab, equip all the royal Armour, helm, chest, and boots and examine the statue. It will attack you. Royal Guard He isn't that hard, mostly because this is the first boss fight with Zul's hammer. It only took me about 3 or 4 hits to kill him, just make sure you reequip your usual armor and use a life extract before the fight begins. When he dies, he will drop a holy medal. Return to the priestess and use the telepad to get to... 7. The Ice Cavern A cave of ice. Sounds fun doesn't it? Cliche, but still. Before you even start, your path is blocked by ice, and since you were just in the underground shrine, you should have a fire weapon to break through it. The path splits, and you should take the east path, and walk to the nearby chest. It contains a Palmira ore. Return to the where you just destroyed the ice, and head west and up the stairs. Head up the next flight of stairs as well. Make sure to beware of the weak ice, and walk up a third staircase. When up here, use a fire spell on all the icicles, dropping them down, and fixing the path onto a lower floor. After you burn down all the icicles, you can either save yourself time effort, energy, and many other things by jumping down right to the exit, or you can go down two flights of stairs and use the path to the exit. The last puzzle in this level is a statue holding a sword. Equip the majestic sword and stand on the platform nearby. The exit should open. 8.The Coliseum The coliseum is pretty straight forward, so I wont describe much here. You find trandin, Morpheus sharline and a few monsters down below. Of course, you have to fight a boss... Boss He has two attacks, his first is when he jumps and strikes down at the ground, and you can dodge it easily. He also has an attack a lot like landslide, which isn't too hard to dodge either. He breaks a hole in the ground, and you fall down into a place much like hell, except instead of devils there are some large spider-crab things. Though of course this place is... 9.The Abandoned Road Fire and brimstones... as I said in Sharline's part of my guide, I hate this place. Anyway, when you start in the abandoned road, there is a weapon, the Defender that seems to have been dropped by the last boss. A little further there is a save point that I advise you to use. The southeast path is rather useless, the chest is trapped, so I don't recommend going down it unless you want Palmira. Instead, go across the bridge. After the bridge, go north, and then northeast. Drop down from the northeast path and head east. Talk to the man and get the Scarlet sphere. Return to the split right after the bridge and take the other path. On the way, grab the mushroom. A bit after the mushroom, when you return to an open-air area, there is an intersecting path underneath you. Drop down and head to the southeast. Walk over the lava to get the azure sphere. Walk back up the path and drop down at the end of it. After the drop, you will be close to the save point. Return to the path after the bridge with the mushroom, and this time, don't drop down, just continue north. You will fight Djinn. Djinn Put the spheres in the pedestals to the left and right. This should lower Djiin's barrier. When you walk onto the platform in front of Djiin immediately he will take a swing with his staff. The best time to use a long-range attack (you cannot hit him with short range attacks) is right after he swings, and misses. I recommend using ice raid to beat him. After you beat him, cross over his bridge and walk ahead until you are inside a building, with Sienna and an unknown man. Before you talk to them, grab the heavenly axe. Then you are brought to... 10. Soaring tower First thing to do here is to change the color of your Armour to red, or if you have different pieces that are red you can use them as well. At the end of the hall is a red statue. Examine it and you will be teleported to a new area. Equip guard boots, and go on the horizontal lift. Then head to the south room, which is west of where you are now. Kill the monsters inside and grab the sealed key. The east room has a chest with a mushroom inside. Head to the north room, but the path between the east room and the north room is a huge spear trap, so I recommend going around. Inside the north room are three huge slimes. They have a poison that seals Palmira actions, and they jump onto the ceiling every now and then. They also absorb all elements, so you are best to just hack at them from close up with a strong weapon. After the battle, head back to guard lift and examine the statue to return to the previous area. Change your armor to blue, and examine the blue statue. It should bring you to... 11. Soaring Tower Lower this is pretty much the same thing as in Sharline's walkthrough here, but there are a few differences. Walk up the first flights of stairs, and on that floor, find the other set of stairs that goes downward. There are 5 mushrooms around there. Head back upstairs, and go up another set of stairs. A bit away from the stairs you just came up from is another set of stairs that go downward, which you should descend. Turn off the machines and turn back on the green one. This should activate the blue statue near the entrance to turn green. On your way, you maybe have noticed a door and a button on the floor above the machines. If you wish to do so, you can visit the forest of knowledge while in this area. To open it, use a weapon with crush, hit the switch with it, and run over to the door before it closes. As the forest of knowledge, all that is in there is knowledge. No prizes for your work unfortunately. If the door closes before you leave, don't worry, it's only locked on the other side. Anyway, head back to the entrance. You know the drill, wear green Armour and examine the statue... oh wait, that's weird, there is no color green so we have to use yellow, anyway do so, and turn your armor yellow. Examine the statue to teleport to... 12. Soaring Tower Upper This area is straightforward. Wander down the path until it seems like a dead end. It is similar to the doors in Sharline's scenario. Just kill the monsters and the door will open gradually. Continue the path until you reach what is a split it paths. Go forward, the path on the left leads nowhere. A bit further ahead you reach the ice room. The door opens the same way. Just continue yet still, until you happen to reach... Zapatia Zapatia is rather easy. Just use a long-range attack from far enough way, and he can't hit you, but you can keep blasting him. Just head forward and you will meet... Morpheus This fight may be hard, or it may be easy. I beat him with Zul's toy, but it seemed a bit too easy for a somewhat last boss, I used a different strategy. Another good way to fight him is to use a quick weapon, perhaps with a combo. I recommend The Tear Blade with aerial combo. Morpheus only seems to be able to do three things, Throw fireballs, throw earth blasts and teleport. While he is throwing the fireballs or earth blasts, dodge them, strafing to the left and right and use a combo, or a few attacks at Morpheus before he teleports. He usually teleports some place very inconvenient for the view to see. You can see little bits of yellow energy where he goes, but there is also energy where he comes from, so don't get confused. Just keep at him and you will be fine. Don't worry about using too many life extracts; you can restock before the final.